/***************************************************************************

  sn76496.c

  Routines to emulate the Texas Instruments SN76489 / SN76496 programmable
  tone /noise generator. Also known as (or at least compatible with) TMS9919.

  Noise emulation is not accurate due to lack of documentation. The noise
  generator uses a shift register with a XOR-feedback network, but the exact
  layout is unknown. It can be set for either period or white noise; again,
  the details are unknown.

  28/03/2005 : Sebastien Chevalier
  Update th SN76496Write func, according to SN76489 doc found on SMSPower.
   - On write with 0x80 set to 0, when LastRegister is other then TONE,
   the function is similar than update with 0x80 set to 1
***************************************************************************/

#ifndef __GNUC__
#pragma warning (disable:4244)
#endif

#include "sn76496.h"

#define MAX_OUTPUT 0x47ff // was 0x7fff

#define STEP 0x10000


/* Formulas for noise generator */
/* bit0 = output */

/* noise feedback for white noise mode (verified on real SN76489 by John Kortink) */
#define FB_WNOISE 0x14002	/* (16bits) bit16 = bit0(out) ^ bit2 ^ bit15 */

/* noise feedback for periodic noise mode */
//#define FB_PNOISE 0x10000 /* 16bit rorate */
#define FB_PNOISE 0x08000   /* JH 981127 - fixes Do Run Run */

/*
0x08000 is definitely wrong. The Master System conversion of Marble Madness
uses periodic noise as a baseline. With a 15-bit rotate, the bassline is
out of tune.
The 16-bit rotate has been confirmed against a real PAL Sega Master System 2.
Hope that helps the System E stuff, more news on the PSG as and when!
*/

/* noise generator start preset (for periodic noise) */
#define NG_PRESET 0x0f35


struct SN76496
{
	//sound_stream * Channel;
	int SampleRate;
	unsigned int UpdateStep;
	int VolTable[16];	/* volume table         */
	int Register[8];	/* registers */
	int LastRegister;	/* last register written */
	int Volume[4];		/* volume of voice 0-2 and noise */
	unsigned int RNG;		/* noise generator      */
	int NoiseFB;		/* noise feedback mask */
	int Period[4];
	int Count[4];
	int Output[4];
	int pad[1];
};

static struct SN76496 ono_sn; // one and only SN76496
int *sn76496_regs;

//static
void SN76496Write(int data)
{
	struct SN76496 *R = &ono_sn;
	int n, r, c;

	/* update the output buffer before changing the registers */
	//stream_update(R->Channel,0);

	r = R->LastRegister;
	if (data & 0x80)
		r = R->LastRegister = (data & 0x70) >> 4;
	c = r / 2;

	if (!(data & 0x80) && (r == 0 || r == 2 || r == 4))
		// data byte (tone only)
		R->Register[r] = (R->Register[r] & 0x0f) | ((data & 0x3f) << 4);
	else
		R->Register[r] = (R->Register[r] & 0x3f0) | (data & 0x0f);

	data = R->Register[r];
	switch (r)
	{
		case 0:	/* tone 0 : frequency */
		case 2:	/* tone 1 : frequency */
		case 4:	/* tone 2 : frequency */
			R->Period[c] = R->UpdateStep * data;
			if (R->Period[c] == 0) R->Period[c] = R->UpdateStep;
			if (r == 4)
			{
				/* update noise shift frequency */
				if ((R->Register[6] & 0x03) == 0x03)
					R->Period[3] = 2 * R->Period[2];
			}
			break;
		case 1:	/* tone 0 : volume */
		case 3:	/* tone 1 : volume */
		case 5:	/* tone 2 : volume */
		case 7:	/* noise  : volume */
			R->Volume[c] = R->VolTable[data & 0x0f];
			break;
		case 6:	/* noise  : frequency, mode */
			n = data;
			R->NoiseFB = (n & 4) ? FB_WNOISE : FB_PNOISE;
			n &= 3;
			/* N/512,N/1024,N/2048,Tone #3 output */
			R->Period[3] = (n == 3) ? 2 * R->Period[2] : (R->UpdateStep << (5 + n));

			/* reset noise shifter */
			R->RNG = NG_PRESET;
			R->Output[3] = R->RNG & 1;
			break;
	}
}

/*
WRITE8_HANDLER( SN76496_0_w ) {	SN76496Write(0,data); }
WRITE8_HANDLER( SN76496_1_w ) {	SN76496Write(1,data); }
WRITE8_HANDLER( SN76496_2_w ) {	SN76496Write(2,data); }
WRITE8_HANDLER( SN76496_3_w ) {	SN76496Write(3,data); }
WRITE8_HANDLER( SN76496_4_w ) {	SN76496Write(4,data); }
*/

//static
void SN76496Update(short *buffer, int length, int stereo)
{
	int i;
	struct SN76496 *R = &ono_sn;

	/* If the volume is 0, increase the counter */
	for (i = 0;i < 4;i++)
	{
		if (R->Volume[i] == 0)
		{
			/* note that I do count += length, NOT count = length + 1. You might think */
			/* it's the same since the volume is 0, but doing the latter could cause */
			/* interferencies when the program is rapidly modulating the volume. */
			if (R->Count[i] <= length*STEP) R->Count[i] += length*STEP;
		}
	}

	while (length > 0)
	{
		int vol[4];
		unsigned int out;
		int left;


		/* vol[] keeps track of how long each square wave stays */
		/* in the 1 position during the sample period. */
		vol[0] = vol[1] = vol[2] = vol[3] = 0;

		for (i = 0;i < 3;i++)
		{
			if (R->Output[i]) vol[i] += R->Count[i];
			R->Count[i] -= STEP;
			/* Period[i] is the half period of the square wave. Here, in each */
			/* loop I add Period[i] twice, so that at the end of the loop the */
			/* square wave is in the same status (0 or 1) it was at the start. */
			/* vol[i] is also incremented by Period[i], since the wave has been 1 */
			/* exactly half of the time, regardless of the initial position. */
			/* If we exit the loop in the middle, Output[i] has to be inverted */
			/* and vol[i] incremented only if the exit status of the square */
			/* wave is 1. */
			while (R->Count[i] <= 0)
			{
				R->Count[i] += R->Period[i];
				if (R->Count[i] > 0)
				{
					R->Output[i] ^= 1;
					if (R->Output[i]) vol[i] += R->Period[i];
					break;
				}
				R->Count[i] += R->Period[i];
				vol[i] += R->Period[i];
			}
			if (R->Output[i]) vol[i] -= R->Count[i];
		}

		left = STEP;
		do
		{
			int nextevent;

			if (R->Count[3] < left) nextevent = R->Count[3];
			else nextevent = left;

			if (R->Output[3]) vol[3] += R->Count[3];
			R->Count[3] -= nextevent;
			if (R->Count[3] <= 0)
			{
				if (R->RNG & 1) R->RNG ^= R->NoiseFB;
				R->RNG >>= 1;
				R->Output[3] = R->RNG & 1;
				R->Count[3] += R->Period[3];
				if (R->Output[3]) vol[3] += R->Period[3];
			}
			if (R->Output[3]) vol[3] -= R->Count[3];

			left -= nextevent;
		} while (left > 0);

		out = vol[0] * R->Volume[0] + vol[1] * R->Volume[1] +
				vol[2] * R->Volume[2] + vol[3] * R->Volume[3];

		if (out > MAX_OUTPUT * STEP) out = MAX_OUTPUT * STEP;

		if ((out /= STEP)) // will be optimized to shift; max 0x47ff = 18431
			*buffer += out;
		if(stereo) buffer+=2; // only left for stereo, to be mixed to right later
		else buffer++;

		length--;
	}
}


static void SN76496_set_clock(struct SN76496 *R,int clock)
{

	/* the base clock for the tone generators is the chip clock divided by 16; */
	/* for the noise generator, it is clock / 256. */
	/* Here we calculate the number of steps which happen during one sample */
	/* at the given sample rate. No. of events = sample rate / (clock/16). */
	/* STEP is a multiplier used to turn the fraction into a fixed point */
	/* number. */
	R->UpdateStep = ((double)STEP * R->SampleRate * 16) / clock;
}


static void SN76496_set_gain(struct SN76496 *R,int gain)
{
	int i;
	double out;


	gain &= 0xff;

	/* increase max output basing on gain (0.2 dB per step) */
	out = MAX_OUTPUT / 3;
	while (gain-- > 0)
		out *= 1.023292992;	/* = (10 ^ (0.2/20)) */

	/* build volume table (2dB per step) */
	for (i = 0;i < 15;i++)
	{
		/* limit volume to avoid clipping */
		if (out > MAX_OUTPUT / 3) R->VolTable[i] = MAX_OUTPUT / 3;
		else R->VolTable[i] = out;

		out /= 1.258925412;	/* = 10 ^ (2/20) = 2dB */
	}
	R->VolTable[15] = 0;
}


//static
int SN76496_init(int clock,int sample_rate)
{
	struct SN76496 *R = &ono_sn;
	int i;

	//R->Channel = stream_create(0,1, sample_rate,R,SN76496Update);
	sn76496_regs = R->Register;

	R->SampleRate = sample_rate;
	SN76496_set_clock(R,clock);

	for (i = 0;i < 4;i++) R->Volume[i] = 0;

	R->LastRegister = 0;
	for (i = 0;i < 8;i+=2)
	{
		R->Register[i] = 0;
		R->Register[i + 1] = 0x0f;	/* volume = 0 */
	}

	for (i = 0;i < 4;i++)
	{
		R->Output[i] = 0;
		R->Period[i] = R->Count[i] = R->UpdateStep;
	}
	R->RNG = NG_PRESET;
	R->Output[3] = R->RNG & 1;

	// added
	SN76496_set_gain(R, 0);

	return 0;
}

