
#ifndef _ITEMIMAGE_H
#define _ITEMIMAGE_H

class TB_ItemImage
{
public:
	void ResetState();
	void Draw();
	
	void SetVisible(bool enable);
	void SetSprite(int sprite, int frame);
	
private:
	bool fVisible;
	int fSprite, fFrame;
	int fYOffset;
};


#endif
