
#ifndef _SISTERS_H
#define _SISTERS_H

// although you will need to add additional copies of the head sprites
// for it to work properly, just try setting this number to something
// like 10 and running the fight!
#define NUM_SISTERS			2

class SistersBoss : public StageBoss
{
public:
	void OnMapEntry();
	void OnMapExit();
	void Run();

private:
	void run_head(int index);
	void head_set_bbox(int index);
	void run_body(int index);
	
	void SetHeadStates(int newstate);
	void SetBodyStates(int newstate);
	
	void SpawnScreenSmoke(int count);
	
	int mainangle;
	
	Object *main;
	Object *head[NUM_SISTERS];
	Object *body[NUM_SISTERS];
};


#endif
