/***************************************************************************

							-= Psikyo Games =-

				driver by	Luca Elia (l.elia@tin.it)


Note:	if MAME_DEBUG is defined, pressing Z with:

		Q			shows layer 0
		W			shows layer 1
		A			shows the sprites

		Keys can be used together!


							[ 2 Scrolling Layers ]

		- Dynamic Size
		- Line Scroll

		Layer Sizes:			 512 x 2048 ( $20 x $80 tiles)
								1024 x 1048 ( $40 x $40 tiles)
								2048 x  512 ( $80 x $20 tiles)
								4096 x  256 ($100 x $10 tiles)

		Tengai uses all four above

		Tiles:					16x16x4
		Color Codes:			8


					[ ~ $300 Multi-Tile Sprites With Zoom ]


		Each sprite is made of 16x16 tiles, up to 8x8 tiles.

		There are $300 sprites, followed by a list of the indexes
		of the sprites to actually display ($400 max). The list is
		terminated by the special index value FFFF.

		The tile code specified for a sprite is actually fed to a
		ROM holding a look-up table with the real tile code to display.

		Sprites can be shrinked up to ~50% following a linear curve of
		sizes.


		Since the tilemaps can change size its safest to allocate all
		the possible sizes at startup, as opposed to during the emulation

		By doing it this way theres no chance of a memory allocation
		failing during gameplay and crashing MAME

**************************************************************************/

#include "vidhrdw/generic.h"


/* Variables that driver has access to: */

data32_t *psikyo_vram_0, *psikyo_vram_1, *psikyo_vregs;
int psikyo_ka302c_banking;

/* Variables only used here: */

static struct tilemap 	*tilemap_0_size0, *tilemap_0_size1, *tilemap_0_size2, *tilemap_0_size3,
						*tilemap_1_size0, *tilemap_1_size1, *tilemap_1_size2, *tilemap_1_size3;
static UINT8 tilemap_0_bank, tilemap_1_bank;
static UINT32 *spritebuf1, *spritebuf2;

/***************************************************************************

						Callbacks for the TileMap code

							  [ Tiles Format ]

Offset:

0000.w			fed- ---- ---- ----		Color
				---c ba98 7654 3210		Code

***************************************************************************/

static void get_tile_info_0( int tile_index )
{
	data16_t code = ((data16_t *)psikyo_vram_0)[BYTE_XOR_BE(tile_index)];
	SET_TILE_INFO(
			1,
			(code & 0x1fff) + 0x2000*tilemap_0_bank,
			(code >> 13) & 7,
			0)
}

static void get_tile_info_1( int tile_index )
{
	data16_t code = ((data16_t *)psikyo_vram_1)[BYTE_XOR_BE(tile_index)];
	SET_TILE_INFO(
			1,
			(code & 0x1fff) + 0x2000*tilemap_1_bank,
			((code >> 13) & 7) + 0x40, /* So we only have to decode the gfx once.*/
			0)
}


WRITE32_HANDLER( psikyo_vram_0_w )
{
	data32_t newlong = psikyo_vram_0[offset];
	data32_t oldlong = COMBINE_DATA(&psikyo_vram_0[offset]);
	if (oldlong == newlong)	return;
	if (ACCESSING_MSW32)
	{
		tilemap_mark_tile_dirty(tilemap_0_size0, offset*2);
		tilemap_mark_tile_dirty(tilemap_0_size1, offset*2);
		tilemap_mark_tile_dirty(tilemap_0_size2, offset*2);
		tilemap_mark_tile_dirty(tilemap_0_size3, offset*2);
	}

	if (ACCESSING_LSW32)
	{
		tilemap_mark_tile_dirty(tilemap_0_size0, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_0_size1, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_0_size2, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_0_size3, offset*2+1);
	}
}

WRITE32_HANDLER( psikyo_vram_1_w )
{
	data32_t newlong = psikyo_vram_1[offset];
	data32_t oldlong = COMBINE_DATA(&psikyo_vram_1[offset]);
	if (oldlong == newlong)	return;
	if (ACCESSING_MSW32)
	{
		tilemap_mark_tile_dirty(tilemap_1_size0, offset*2);
		tilemap_mark_tile_dirty(tilemap_1_size1, offset*2);
		tilemap_mark_tile_dirty(tilemap_1_size2, offset*2);
		tilemap_mark_tile_dirty(tilemap_1_size3, offset*2);
	}

	if (ACCESSING_LSW32)
	{
		tilemap_mark_tile_dirty(tilemap_1_size0, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_1_size1, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_1_size2, offset*2+1);
		tilemap_mark_tile_dirty(tilemap_1_size3, offset*2+1);
	}
}

void psikyo_switch_banks( int tilemap, int bank )
{
	if((tilemap==0) && (bank != tilemap_0_bank))
	{
		tilemap_0_bank = bank;
		tilemap_mark_all_tiles_dirty(tilemap_0_size0);
		tilemap_mark_all_tiles_dirty(tilemap_0_size1);
		tilemap_mark_all_tiles_dirty(tilemap_0_size2);
		tilemap_mark_all_tiles_dirty(tilemap_0_size3);
	}
	else if((tilemap==1) && (bank != tilemap_1_bank))
	{
		tilemap_1_bank = bank;
		tilemap_mark_all_tiles_dirty(tilemap_1_size0);
		tilemap_mark_all_tiles_dirty(tilemap_1_size1);
		tilemap_mark_all_tiles_dirty(tilemap_1_size2);
		tilemap_mark_all_tiles_dirty(tilemap_1_size3);
	}
}


VIDEO_START( psikyo )
{
	/* The Hardware is Capable of Changing the Dimensions of the Tilemaps, its safer to create
	   the various sized tilemaps now as opposed to later */

	tilemap_0_size0	=	tilemap_create(	get_tile_info_0,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x20, 0x80 );
	tilemap_0_size1	=	tilemap_create(	get_tile_info_0,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x40, 0x40 );

	tilemap_0_size2	=	tilemap_create(	get_tile_info_0,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x80, 0x20 );

	tilemap_0_size3	=	tilemap_create(	get_tile_info_0,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x100, 0x10 );

	tilemap_1_size0	=	tilemap_create(	get_tile_info_1,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x20, 0x80 );

	tilemap_1_size1	=	tilemap_create(	get_tile_info_1,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x40, 0x40 );

	tilemap_1_size2	=	tilemap_create(	get_tile_info_1,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x80, 0x20 );

	tilemap_1_size3	=	tilemap_create(	get_tile_info_1,
									tilemap_scan_rows,
									TILEMAP_TRANSPARENT,
									16,16,
									0x100, 0x10 );

	spritebuf1 = auto_malloc(0x2000);
	spritebuf2 = auto_malloc(0x2000);

	if (tilemap_0_size0 && tilemap_0_size1 && tilemap_0_size2 && tilemap_0_size3 &&
		tilemap_1_size0 && tilemap_1_size1 && tilemap_1_size2 && tilemap_1_size3 &&
		spritebuf1 && spritebuf2)
	{
		tilemap_set_scroll_rows(tilemap_0_size0,0x80*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_0_size0,1);

		tilemap_set_scroll_rows(tilemap_0_size1,0x40*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_0_size1,1);

		tilemap_set_scroll_rows(tilemap_0_size2,0x20*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_0_size2,1);

		tilemap_set_scroll_rows(tilemap_0_size3,0x10*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_0_size3,1);

		tilemap_set_scroll_rows(tilemap_1_size0,0x80*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_1_size0,1);

		tilemap_set_scroll_rows(tilemap_1_size1,0x40*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_1_size1,1);

		tilemap_set_scroll_rows(tilemap_1_size2,0x20*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_1_size2,1);

		tilemap_set_scroll_rows(tilemap_1_size3,0x10*16);	/* line scrolling*/
		tilemap_set_scroll_cols(tilemap_1_size3,1);

		return 0;
	}
	else return 1;
}



/***************************************************************************

								Sprites Drawing

Offset:			Value:

0000/2.w		Y/X + Y/X Size

					fedc ---- ---- ----		Zoom Y/X ???
					---- ba9- ---- ----		Tiles along Y/X
					---- ---8 7654 3210		Position


0004.w			Color + Flags

					f--- ---- ---- ----		Flip Y
					-e-- ---- ---- ----		Flip X
					--d- ---- ---- ----		? USED
					---c ba98 ---- ----		Color
					---- ---- 76-- ----		Priority
					---- ---- --54 321-		-
					---- ---- ---- ---0		Code High Bit


0006.w										Code Low Bits

				(Code goes into a LUT in ROM where
				 the real tile code is.)


Note:	Not all sprites are displayed: in the top part of spriteram
		(e.g. 401800-401fff) there's the list of sprites indexes to
		actually display, terminated by FFFF.

		The last entry (e.g. 401ffe) is special and holds some flags:

			fedc ba98 7654 ----
			---- ---- ---- 32--		Transparent Pen select? 10 for 0xf, 01 for 0x0.
			---- ---- ---- --1-
			---- ---- ---- ---0		Sprites Disable


***************************************************************************/

static void psikyo_draw_sprites(struct mame_bitmap *bitmap, const struct rectangle *cliprect, int trans_pen)
{
	/* tile layers 0 & 1 have priorities 1 & 2 */
	int pri[] = { 0, 0xfc, 0xff, 0xff };

	int offs;

	data16_t *spritelist	=	(data16_t *)(spritebuf2 + 0x1800/4);

	unsigned char *TILES	=	memory_region(REGION_USER1);	/* Sprites LUT*/
	int TILES_LEN			=	memory_region_length(REGION_USER1);

	int width	=	Machine->drv->screen_width;
	int height	=	Machine->drv->screen_height;

	/* Exit if sprites are disabled */
	if ( spritelist[ BYTE_XOR_BE((0x800-2)/2) ] & 1 )	return;

	/* Look for "end of sprites" marker in the sprites list */
	for ( offs = 0/2 ; offs < (0x800-2)/2 ; offs += 2/2 )	/* skip last "sprite"*/
	{
		data16_t sprite = spritelist[ BYTE_XOR_BE(offs) ];
		if (sprite == 0xffff)	break;
	}
	offs -= 2/2;

	/*	fprintf(stderr, "\n");*/
	for ( ; offs >= 0/2 ; offs -= 2/2 )
	{
		data32_t *source;
		int	sprite;

		int	x,y, attr,code, flipx,flipy, nx,ny, zoomx,zoomy;
		int dx,dy, xstart,ystart, xend,yend, xinc,yinc;

		/* Get next entry in the list */
		sprite	=	spritelist[ BYTE_XOR_BE(offs) ];

		sprite	%=	0x300;
		source	=	&spritebuf2[ sprite*8/4 ];

		/* Draw this sprite */

		y		=	source[ 0/4 ] >> 16;
		x		=	source[ 0/4 ] & 0xffff;
		attr	=	source[ 4/4 ] >> 16;
		code	=	source[ 4/4 ] & 0x1ffff;

		flipx	=	attr & 0x4000;
		flipy	=	attr & 0x8000;

		zoomx	=	((x & 0xf000) >> 12);
		zoomy	=	((y & 0xf000) >> 12);
		nx		=	((x & 0x0e00) >> 9) + 1;
		ny		=	((y & 0x0e00) >> 9) + 1;
		x		=	((x & 0x01ff));
		y		=	((y & 0x00ff)) - (y & 0x100);

		/* 180-1ff are negative coordinates. Note that $80 pixels is
		   the maximum extent of a sprite, which can therefore be moved
		   out of screen without problems */
		if (x >= 0x180)	x -= 0x200;

		x += (nx*zoomx+2)/4;
		y += (ny*zoomy+2)/4;

		zoomx = 32 - zoomx;
		zoomy = 32 - zoomy;


		if (flip_screen)
		{
			x = width  - x - (nx * zoomx)/2;
			y = height - y - (ny * zoomy)/2;
			flipx = !flipx;
			flipy = !flipy;
		}

		if (flipx)	{ xstart = nx-1;  xend = -1;  xinc = -1; }
		else		{ xstart = 0;     xend = nx;  xinc = +1; }

		if (flipy)	{ ystart = ny-1;  yend = -1;   yinc = -1; }
		else		{ ystart = 0;     yend = ny;   yinc = +1; }

		for (dy = ystart; dy != yend; dy += yinc)
		{
			for (dx = xstart; dx != xend; dx += xinc)
			{
				int addr	=	(code*2) & (TILES_LEN-1);

				if (zoomx == 32 && zoomy == 32)
					pdrawgfx(bitmap,Machine->gfx[0],
							TILES[addr+1] * 256 + TILES[addr],
							attr >> 8,
							flipx, flipy,
							x + dx * 16, y + dy * 16,
							cliprect,TRANSPARENCY_PEN,trans_pen,
							pri[(attr & 0xc0) >> 6]);
				else
					pdrawgfxzoom(bitmap,Machine->gfx[0],
								TILES[addr+1] * 256 + TILES[addr],
								attr >> 8,
								flipx, flipy,
								x + (dx * zoomx) / 2, y + (dy * zoomy) / 2,
								cliprect,TRANSPARENCY_PEN,trans_pen,
								zoomx << 11,zoomy << 11,
								pri[(attr & 0xc0) >> 6]);

				code++;
			}
		}
	}
}




/***************************************************************************

								Screen Drawing

***************************************************************************/

static int tilemap_width( int size )
{
	if(size==0)			return 0x80*16;
	else if(size==1)	return 0x40*16;
	else if(size==2)	return 0x20*16;
	else				return 0x10*16;
}

VIDEO_UPDATE( psikyo )
{
	int i, layers_ctrl = -1;

	data32_t tm0size, tm1size;

	data32_t layer0_scrollx, layer0_scrolly;
	data32_t layer1_scrollx, layer1_scrolly;
	data32_t layer0_ctrl = psikyo_vregs[ 0x412/4 ];
	data32_t layer1_ctrl = psikyo_vregs[ 0x416/4 ];
	data32_t spr_ctrl = spritebuf2[ 0x1ffe/4 ];

	struct tilemap *tmptilemap0, *tmptilemap1;

	flip_screen_set(~readinputport(2) & 1);	/* hardwired to a DSW bit*/

	/* Layers enable (not quite right) */

	/* bit  0   : layer enable
	        1   : opaque tiles (used in Gunbird attract mode)
	        2   : ?
	        3   : transparent colour (0 or 15)
	        4- 5: ?
	        6- 7: tilemap size
	        8   : per-line rowscroll
	        9   : per-tile rowscroll
	       10   : tilebank (btlkroad/gunbird/s1945jn only)
	       11-15: ? */

/*
	gunbird:	L:00d0-04d0	S:0008 (00e1 04e1 0009 or 00e2 04e2 000a, for a blink, on scene transitions)
	sngkace:	L:00d0-00d0	S:0008 (00d1 00d1 0009, for a blink, on scene transitions)
	s1945:		L:00d0-04d0	S:0008
	btlkrodj:	L:0120-0510	S:0008 (0121 0511 0009, for a blink, on scene transitions)
	tengai:	L:0178-0508	S:0004 <-- Transpen is 0 as opposed to 15.

	tengai:
		L:01f8-05c8, 1 needs size 0, 2 needs size 0 Title
		L:00f8-05c8, 1 needs size 0, 2 needs size 0 No RowScroll on layer 0
		L:01b8-05c8, 1 needs size 3, 2 needs size 0
		L:0178-0508, 1 needs size ?, 2 needs size 1 Psikyo logo
		L:0178-0508, 1 needs size 2, 2 needs size 1 Intro
		L:0178-0548, 1 needs size 2, 2 needs size ? Test
		L:0178-0588,                 2 needs size 3 More Intro
*/

	/* For gfx banking for s1945jo/gunbird/btlkroad */
	if(psikyo_ka302c_banking)
	{
		psikyo_switch_banks(0, (layer0_ctrl&0x400)>>10);
		psikyo_switch_banks(1, (layer1_ctrl&0x400)>>10);
	}

	switch((layer0_ctrl & 0x00c0)>>6) {
		case 0:
			tm0size=1;
			break;
		case 1:
			tm0size=2;
			break;
		case 2:
			tm0size=3;
			break;
		default:
			tm0size=0;
			break;
	}

	switch((layer1_ctrl & 0x00c0)>>6) {
		case 0:
			tm1size=1;
			break;
		case 1:
			tm1size=2;
			break;
		case 2:
			tm1size=3;
			break;
		default:
			tm1size=0;
			break;
	}

	if(tm0size==0) tmptilemap0 = tilemap_0_size0;
	else if (tm0size==1) tmptilemap0 = tilemap_0_size1;
	else if (tm0size==2) tmptilemap0 = tilemap_0_size2;
	else tmptilemap0 = tilemap_0_size3;

	if(tm1size==0) tmptilemap1 = tilemap_1_size0;
	else if (tm1size==1) tmptilemap1 = tilemap_1_size1;
	else if (tm1size==2) tmptilemap1 = tilemap_1_size2;
	else tmptilemap1 = tilemap_1_size3;

	tilemap_set_enable(tmptilemap0, ~layer0_ctrl & 1);

	tilemap_set_enable(tmptilemap1, ~layer1_ctrl & 1);

	/* Layers scrolling */

	layer0_scrolly = psikyo_vregs[ 0x402/4 ];
	layer0_scrollx = psikyo_vregs[ 0x406/4 ];
	layer1_scrolly = psikyo_vregs[ 0x40a/4 ];
	layer1_scrollx = psikyo_vregs[ 0x40e/4 ];

	tilemap_set_scrolly(tmptilemap0, 0, layer0_scrolly );

	tilemap_set_scrolly(tmptilemap1, 0, layer1_scrolly );

	for (i=0; i<256; i++)	/* 256 screen lines*/
	{
		int x0 = 0, x1 = 0;

		/* layer 0 */
		if (layer0_ctrl & 0x0300)
		{
			if (layer0_ctrl & 0x0200)
				/* per-tile rowscroll */
				x0 = ((data16_t *)psikyo_vregs)[BYTE_XOR_BE(0x000/2 + i/16)];
			else
				/* per-line rowscroll */
				x0 = ((data16_t *)psikyo_vregs)[BYTE_XOR_BE(0x000/2 + i)];
		}

		tilemap_set_scrollx(
			tmptilemap0,
			(i+layer0_scrolly) % tilemap_width(tm0size),
			layer0_scrollx + x0 );


		/* layer 1 */
		if (layer1_ctrl & 0x0300)
		{
			if (layer1_ctrl & 0x0200)
				/* per-tile rowscroll */
				x1 = ((data16_t *)psikyo_vregs)[BYTE_XOR_BE(0x200/2 + i/16)];
			else
				/* per-line rowscroll */
				x1 = ((data16_t *)psikyo_vregs)[BYTE_XOR_BE(0x200/2 + i)];
		}

		tilemap_set_scrollx(
			tmptilemap1,
			(i+layer1_scrolly) % tilemap_width(tm1size),
			layer1_scrollx + x1 );
	}

	tilemap_set_transparent_pen(tilemap_0_size0,(layer0_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_0_size1,(layer0_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_0_size2,(layer0_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_0_size3,(layer0_ctrl & 8 ?0:15));

	tilemap_set_transparent_pen(tilemap_1_size0,(layer1_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_1_size1,(layer1_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_1_size2,(layer1_ctrl & 8 ?0:15));
	tilemap_set_transparent_pen(tilemap_1_size3,(layer1_ctrl & 8 ?0:15));

	fillbitmap(bitmap,get_black_pen(),cliprect);

	fillbitmap(priority_bitmap,0,cliprect);

	if (layers_ctrl & 1)
		tilemap_draw(bitmap,cliprect,tmptilemap0, layer0_ctrl & 2 ? TILEMAP_IGNORE_TRANSPARENCY : 0, 1);

	if (layers_ctrl & 2)
		tilemap_draw(bitmap,cliprect,tmptilemap1, layer1_ctrl & 2 ? TILEMAP_IGNORE_TRANSPARENCY : 0, 2);

	if (layers_ctrl & 4)
		psikyo_draw_sprites(bitmap,cliprect,(spr_ctrl & 4 ? 0 : 15));

}

VIDEO_EOF( psikyo )
{
	memcpy(spritebuf2, spritebuf1, 0x2000);
	memcpy(spritebuf1, spriteram32, 0x2000);
}
