/*********************************************************************

  ui_text.c

  Functions used to retrieve text used by MAME, to aid in
  translation.

*********************************************************************/

#include "driver.h"
#include "ui_text.h"


struct lang_struct lang;

/* All entries in this table must match the enum ordering in "ui_text.h" */
static const char *mame_default_text[] =
{
	"MAME",

	/* copyright stuff */
	"== Copyright Warning ==\nCopying game data without permission is forbidden by copyright law. If you are not entitled to emulate this system, please exit now.\n",

	/* misc stuff */
	"Return to Main Menu",
	"Return to Prior Menu",
	"Press Any Key",
	"On",
	"Off",
	"NA",
	"OK",
	"INVALID",
	"(none)",
	"CPU",
	"Address",
	"Value",
	"Sound",
	"sound",
	"stereo",
	"Vector Game",
	"Screen Resolution",
	"Text",
	"Volume",
	"Relative",
	"ALL CHANNELS",
	"Brightness",
	"Gamma",
	"Vector Flicker",
	"Vector Intensity",
	"Overclock",
	"ALL CPUS",
	"History not available",

	/* special characters */
	"\x11",
	"\x10",
	"\x18",
	"\x19",
	"\x1a",
	"\x1b",

	/* known problems */
	"There are known problems emulating this game:",
	"The colors aren't 100% accurate.",
	"The colors are completely wrong.",
	"The video emulation isn't 100% accurate.",
	"The sound emulation isn't 100% accurate.",
	"The game lacks sound.",
	"Screen flipping cocktail video is not supported by MAME 2003 for this title. If your frontend implements the libretro Shader API, an appropriate mirrored cocktail video shader may be available.",
	"THIS GAME DOESN'T WORK PROPERLY",
	"The game has protection which isn't fully emulated.",
	"This game does not have libretro serialization support.",
	"There are working clones of this game. They are:",
  "Type OK on Keyboard, or Left, Right on Joystick to continue",

	/* main menu */
	"Input (general)",
	"Dip Switches",
	"Analog Controls",
	"Calibrate Joysticks",
	"Bookkeeping Info",
	"Input (this game)",
  "Flush Current CFG",
  "Flush All CFGs",  
	"Game Information",
	"Game History",
	"Reset Game",
  "Generate Alternative XML DAT",
  "Generate XML DAT",  
	"Return to Game",
	"Cheat",
	"Memory Card",

	/* input */
	"Key/Joy Speed",
	"Reverse",
	"Sensitivity",

	/* stats */
	"Tickets dispensed",
	"Coin",
	"(locked)",

	/* memory card */
	"Load Memory Card",
	"Eject Memory Card",
	"Create Memory Card",
	"Failed To Load Memory Card!",
	"Load OK!",
	"Memory Card Ejected!",
	"Memory Card Created OK!",
	"Failed To Create Memory Card!",
	"(It already exists ?)",
	"DAMN!! Internal Error!",

	/* cheats */
	"Enable/Disable a Cheat",
	"Add/Edit a Cheat",
	"Start a New Cheat Search",
	"Continue Search",
	"View Last Results",
	"Restore Previous Results",
	"Configure Watchpoints",
	"General Help",
	"Options",
	"Reload Database",
	"Watchpoint",
	"Disabled",
	"Cheats",
	"Watchpoints",
	"More Info",
	"More Info for",
	"Name",
	"Description",
	"Activation Key",
	"Code",
	"Max",
	"Set",
	"Cheat conflict found: disabling",
	"Help not available yet",

	/* watchpoints */
	"Number of bytes",
	"Display Type",
	"Label Type",
	"Label",
	"X Position",
	"Y Position",
	"Watch",

	"Hex",
	"Decimal",
	"Binary",

	/* searching */
	"Lives (or another value)",
	"Timers (+/- some value)",
	"Energy (greater or less)",
	"Status (bits or flags)",
	"Slow But Sure (changed or not)",
	"Default Search Speed",
	"Fast",
	"Medium",
	"Slow",
	"Very Slow",
	"All Memory",
	"Select Memory Areas",
	"Matches found",
	"Search not initialized",
	"No previous values saved",
	"Previous values already restored",
	"Restoration successful",
	"Select a value",
	"All values saved",
	"One match found - added to list",

	NULL
};



static const char **default_text[] =
{
	mame_default_text,
	NULL
};



static const char **trans_text;


int uistring_init (mame_file *langfile)
{
	/*
		TODO: This routine needs to do several things:
			- load an external font if needed
			- determine the number of characters in the font
			- deal with multibyte languages

	*/

	int i, j, str;
	char curline[255];
	char section[255] = "\0";
	char *ptr;
	int string_count;

	/* count the total amount of strings */
	string_count = 0;
	for (i = 0; default_text[i]; i++)
	{
		for (j = 0; default_text[i][j]; j++)
			string_count++;
	}

	/* allocate the translated text array, and set defaults */
	trans_text = auto_malloc(sizeof(const char *) * string_count);
	if (!trans_text)
		return 1;

	/* copy in references to all of the strings */
	str = 0;
	for (i = 0; default_text[i]; i++)
	{
		for (j = 0; default_text[i][j]; j++)
			trans_text[str++] = default_text[i][j];
	}

	memset(&lang, 0, sizeof(lang));

	/* if no language file, exit */
	if (!langfile)
		return 0;

	while (mame_fgets (curline, sizeof(curline) / sizeof(curline[0]), langfile) != NULL)
	{
		/* Ignore commented and blank lines */
		if (curline[0] == ';') continue;
		if (curline[0] == '\n') continue;
		if (curline[0] == '\r') continue;

		if (curline[0] == '[')
		{
			ptr = strtok (&curline[1], "]");
			/* Found a section, indicate as such */
			strcpy (section, ptr);

			/* Skip to the next line */
			continue;
		}

		/* Parse the LangInfo section */
		if (strcmp (section, "LangInfo") == 0)
		{
			ptr = strtok (curline, "=");
			if (strcmp (ptr, "Version") == 0)
			{
				ptr = strtok (NULL, "\n\r");
				sscanf (ptr, "%d", &lang.version);
			}
			else if (strcmp (ptr, "Language") == 0)
			{
				ptr = strtok (NULL, "\n\r");
				strcpy (lang.langname, ptr);
			}
			else if (strcmp (ptr, "Author") == 0)
			{
				ptr = strtok (NULL, "\n\r");
				strcpy (lang.author, ptr);
			}
			else if (strcmp (ptr, "Font") == 0)
			{
				ptr = strtok (NULL, "\n\r");
				strcpy (lang.fontname, ptr);
			}
		}

		/* Parse the Strings section */
		if (strcmp (section, "Strings") == 0)
		{
			/* Get all text up to the first line ending */
			ptr = strtok (curline, "\n\r");

			/* Find a matching default string */
			str = 0;
			for (i = 0; default_text[i]; i++)
			{
				for (j = 0; default_text[i][j]; j++)
				{
					if (strcmp (curline, default_text[i][j]) == 0)
				{
					char transline[255];

					/* Found a match, read next line as the translation */
					mame_fgets (transline, 255, langfile);

					/* Get all text up to the first line ending */
					ptr = strtok (transline, "\n\r");

					/* Allocate storage and copy the string */
						trans_text[str] = auto_strdup(transline);
						if (!trans_text[str])
							return 1;
					}
					str++;
				}
			}
		}
	}

	/* indicate success */
	return 0;
}



const char * ui_getstring (int string_num)
{
		return trans_text[string_num];
}
