## All data is optional, but helps improve user experience.

# Name displayed when the user is selecting the core:
# display_name = "Nintendo - Game Boy (Core Name)"

# Name of the authors who wrote the core:
# authors = "Martin Freij|R. Belmont|R. Danbrook"

# List of extensions the core supports:
# supported_extensions = "nes|fds"

# Name of the core:
# corename = "Nestopia"

# Name of the manufacturer who produced the emulated system:
# manufacturer = "Nintendo"
#
# Categories that the core belongs to (optional):
# categories = "Emulator"

# Name of the system that the core targets (optional):
# systemname = "Nintendo Entertainment System"

# ID of the primary platform the core uses. Use other core info files as guidance if possible.
# If blank or not used, a standard core platform will be used (optional):
# systemid = "nes"

# Name of the database that the core supports (optional):
# database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System"

# License of the cores source code:
# license = "GPLv3"

# Privacy-specific permissions needed for using the core:
# permissions = ""

# Version of the core:
# display_version = "v0.2.97.30"

# Whether or not the core requires an external file to work:
# supports_no_game = "false"

# The number of mandatory/optional firmware files the core needs:
# firmware_count = 7

# Firmware entries should be named from 0
# Firmware description
# firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)"
# Firmware path
# firmware0_path = "filename.ext"  ex: firmware0_path = "bios.gg"
# Is firmware optional or not, if not defined RetroArch will assume it is required
# firmware0_opt = "true/false"

# Additional notes:
#notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list"

# Graphics API(s) supported by the core... only use for cores that *require* hardware acceleration
# required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
