/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002  Dave2001
* Copyright (c) 2003-2009  Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************

#ifndef TEXLOAD_H
#define TEXLOAD_H

#include <stdint.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef uint32_t (*texfunc)(uintptr_t, uintptr_t, int, int, int, int, int);
extern texfunc load_table[4][5];

void LoadBlock32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t lr_s, uint32_t dxt);
void LoadTile32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t width, uint32_t height);
void loadBlock(uint32_t *src, uint32_t *dst, uint32_t off, int dxt, int cnt);

void loadTile(uint32_t *src, uint32_t *dst, int width, int height, int line, int off, uint32_t *end);

#ifdef __cplusplus
}
#endif

#endif
