/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2002,2003 Xodnizel
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>

#include "fceu-types.h"
#include "fceu.h"
#include "general.h"
#include "driver.h"

#include "palette.h"
#include "palettes/palettes.h"

#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif

static int ntsccol = 0;
static int ntsctint = 46 + 10;
static int ntschue = 72;

/* These are dynamically filled/generated palettes: */
pal palettei[64];		/* Custom palette for an individual game. */
pal palettec[64];		/* Custom "global" palette. */
pal paletten[64];		/* Mathematically generated palette. */

static void CalculatePalette(void);
static void ChoosePalette(void);
static void WritePalette(void);
uint8 pale = 0;

pal *palo;
static pal *palpoint[8] =
{
	palette,
	rp2c04_0001,
	rp2c04_0002,
	rp2c04_0003,
	rp2c04_0004,
	rp2c03,
};

void FCEUI_SetPaletteArray(uint8 *pal) {
	if (!pal)
		palpoint[0] = palette;
	else {
		int x;
		palpoint[0] = palettec;
		for (x = 0; x < 64; x++) {
			palpoint[0][x].r = *((uint8*)pal + x + x + x);
			palpoint[0][x].g = *((uint8*)pal + x + x + x + 1);
			palpoint[0][x].b = *((uint8*)pal + x + x + x + 2);
		}
	}
	FCEU_ResetPalette();
}


void FCEUI_SetNTSCTH(int n, int tint, int hue) {
	ntsctint = tint;
	ntschue = hue;
	ntsccol = n;
	FCEU_ResetPalette();
}

static uint8 lastd = 0;
void SetNESDeemph(uint8 d, int force) {
	static uint16 rtmul[7] = { 32768 * 1.239, 32768 * .794, 32768 * 1.019, 32768 * .905, 32768 * 1.023, 32768 * .741, 32768 * .75 };
	static uint16 gtmul[7] = { 32768 * .915, 32768 * 1.086, 32768 * .98, 32768 * 1.026, 32768 * .908, 32768 * .987, 32768 * .75 };
	static uint16 btmul[7] = { 32768 * .743, 32768 * .882, 32768 * .653, 32768 * 1.277, 32768 * .979, 32768 * .101, 32768 * .75 };
	uint32 r, g, b;
	int x;

	/* If it's not forced(only forced when the palette changes),
	don't waste cpu time if the same deemphasis bits are set as the last call. */
	if (!force) {
		if (d == lastd)
			return;
	} else {	/* Only set this when palette has changed. */
		r = rtmul[6];
		g = rtmul[6];
		b = rtmul[6];

		for (x = 0; x < 0x40; x++) {
			uint32 m, n, o;
			m = palo[x].r;
			n = palo[x].g;
			o = palo[x].b;
			m = (m * r) >> 15;
			n = (n * g) >> 15;
			o = (o * b) >> 15;
			if (m > 0xff) m = 0xff;
			if (n > 0xff) n = 0xff;
			if (o > 0xff) o = 0xff;
			FCEUD_SetPalette(x | 0xC0, m, n, o);
		}
	}
	if (!d) return;	/* No deemphasis, so return. */

	r = rtmul[d - 1];
	g = gtmul[d - 1];
	b = btmul[d - 1];

	for (x = 0; x < 0x40; x++) {
		uint32 m, n, o;

		m = palo[x].r;
		n = palo[x].g;
		o = palo[x].b;
		m = (m * r) >> 15;
		n = (n * g) >> 15;
		o = (o * b) >> 15;
		if (m > 0xff) m = 0xff;
		if (n > 0xff) n = 0xff;
		if (o > 0xff) o = 0xff;

		FCEUD_SetPalette(x | 0x40, m, n, o);
	}

	lastd = d;
}

/* Converted from Kevin Horton's qbasic palette generator. */
static void CalculatePalette(void) {
	int x, z;
	int r, g, b;
	double s, luma, theta;
	static uint8 cols[16] = { 0, 24, 21, 18, 15, 12, 9, 6, 3, 0, 33, 30, 27, 0, 0, 0 };
	static uint8 br1[4] = { 6, 9, 12, 12 };
	static double br2[4] = { .29, .45, .73, .9 };
	static double br3[4] = { 0, .24, .47, .77 };

	for (x = 0; x <= 3; x++)
		for (z = 0; z < 16; z++) {
			s = (double)ntsctint / 128;
			luma = br2[x];
			if (z == 0) {
				s = 0; luma = ((double)br1[x]) / 12;
			}

			if (z >= 13) {
				s = luma = 0;
				if (z == 13)
					luma = br3[x];
			}

			theta = (double)M_PI * (double)(((double)cols[z] * 10 + (((double)ntschue / 2) + 300)) / (double)180);
			r = (int)((luma + s * sin(theta)) * 256);
			g = (int)((luma - (double)27 / 53 * s * sin(theta) + (double)10 / 53 * s * cos(theta)) * 256);
			b = (int)((luma - s * cos(theta)) * 256);


			if (r > 255) r = 255;
			if (g > 255) g = 255;
			if (b > 255) b = 255;
			if (r < 0) r = 0;
			if (g < 0) g = 0;
			if (b < 0) b = 0;

			paletten[(x << 4) + z].r = r;
			paletten[(x << 4) + z].g = g;
			paletten[(x << 4) + z].b = b;
		}
	WritePalette();
}

int ipalette = 0;

void FCEU_LoadGamePalette(void) {
	uint8 ptmp[192];
	FILE *fp;
	char *fn;

	ipalette = 0;

	fn = FCEU_MakeFName(FCEUMKF_PALETTE, 0, 0);

	if ((fp = FCEUD_UTF8fopen(fn, "rb"))) {
		int x;
		fread(ptmp, 1, 192, fp);
		fclose(fp);
		for (x = 0; x < 64; x++) {
			palettei[x].r = ptmp[x + x + x];
			palettei[x].g = ptmp[x + x + x + 1];
			palettei[x].b = ptmp[x + x + x + 2];
		}
		ipalette = 1;
	}
	free(fn);
}

void FCEU_ResetPalette(void) {
	if (GameInfo) {
		ChoosePalette();
		WritePalette();
	}
}

static void ChoosePalette(void) {
	if (GameInfo->type == GIT_NSF)
		palo = 0;
	else if (ipalette)
		palo = palettei;
	else if (ntsccol && !PAL && GameInfo->type != GIT_VSUNI) {
		palo = paletten;
		CalculatePalette();
	} else
		palo = palpoint[pale];
}

void WritePalette(void) {
	int x;

	for (x = 0; x < 7; x++)
		FCEUD_SetPalette(x, unvpalette[x].r, unvpalette[x].g, unvpalette[x].b);
	if (GameInfo->type == GIT_NSF) {
	} else {
		for (x = 0; x < 64; x++)
			FCEUD_SetPalette(128 + x, palo[x].r, palo[x].g, palo[x].b);
		SetNESDeemph(lastd, 1);
	}
}

void FCEUI_GetNTSCTH(int *tint, int *hue) {
	*tint = ntsctint;
	*hue = ntschue;
}

static int controlselect = 0;
static int controllength = 0;

void FCEUI_NTSCDEC(void) {
	if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
		int which;
		if (controlselect) {
			if (controllength) {
				which = controlselect == 1 ? ntschue : ntsctint;
				which--;
				if (which < 0) which = 0;
				if (controlselect == 1)
					ntschue = which;
				else ntsctint = which;
				CalculatePalette();
			}
			controllength = 360;
		}
	}
}

void FCEUI_NTSCINC(void) {
	if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF)
		if (controlselect) {
			if (controllength) {
				switch (controlselect) {
				case 1: ntschue++;
					if (ntschue > 128) ntschue = 128;
					CalculatePalette();
					break;
				case 2: ntsctint++;
					if (ntsctint > 128) ntsctint = 128;
					CalculatePalette();
					break;
				}
			}
			controllength = 360;
		}
}

void FCEUI_NTSCSELHUE(void) {
	if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
		controlselect = 1; controllength = 360;
	}
}

void FCEUI_NTSCSELTINT(void) {
	if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
		controlselect = 2; controllength = 360;
	}
}

void FCEU_DrawNTSCControlBars(uint8 *XBuf) {
	uint8 *XBaf;
	int which = 0;
	int x, x2;

	if (!controllength) return;
	controllength--;
	if (!XBuf) return;

	if (controlselect == 1) {
		DrawTextTrans(XBuf + 128 - 12 + 180 * 256, 256, (uint8*)"Hue", 0x85);
		which = ntschue << 1;
	} else if (controlselect == 2) {
		DrawTextTrans(XBuf + 128 - 16 + 180 * 256, 256, (uint8*)"Tint", 0x85);
		which = ntsctint << 1;
	}

	XBaf = XBuf + 200 * 256;
	for (x = 0; x < which; x += 2) {
		for (x2 = 6; x2 >= -6; x2--) {
			XBaf[x - 256 * x2] = 0x85;
		}
	}
	for (; x < 256; x += 2) {
		for (x2 = 2; x2 >= -2; x2--)
			XBaf[x - 256 * x2] = 0x85;
	}
}
